Three Dimensional Movement

Rocking Raft

Adrift on the open sea, a creaking raft carries a glittering pile of stolen treasure. Gems slide and tumble across the deck as pirates rock the raft to grab the richest prizes… Gather the sparkling loot and load it into your Lifeboats, and make sure to grab as much loot as possible before the Pirate Flag signals the end. When the chaos settles, the pirate who rescued the most valuable treasure wins!

LYNGK

LYNGK is a synthesis of the first six games of the GIPF Project.

The game is played with 48 pieces in six colors. At the start of play, all colors are neutral and do not belong to any player. During the course of the game, both players must choose two colors. The goal is to make piles of five pieces of different colors whose top color is their own. Whoever has clever tactics, plans for the future, and uses the possibility of multiple moves on stones of their own color will ultimately win with a majority of the 5-stacks.

Santorini: Pantheon Edition

NOTE: Pantheon Edition includes all material from the Golden Fleece expansion, as well as every promo card and many new cards. A lot of cards are revamped, reworked and rebalanced.

Santorini is an accessible strategy game, simple enough for an elementary school classroom while aiming to provide gameplay depth and content for hardcore gamers to explore, The rules are simple. Each turn consists of 2 steps:

1. Move - Move one of your builders onto an unoccupied neighboring space that is a similar level, up one level, or down any number of levels.

2. Build - Construct a building level adjacent to the builder you moved. When building on top of the third level, place a dome instead, removing that space from play.

Winning the game - If one of your builders moves from a lower level to the third level, you win. Or, if your opponent cannot move, you win.

Variable player powers - Santorini features variable player powers layered over an otherwise abstract game, with many thematic god and hero powers that fundamentally change the way the game is played.

Ctrl

In Ctrl, players try to dominate a cube by crawling over it with their colored bricks, preferably covering other players' bricks along the way.

In more detail, you start with a 3×3×3 cube that has one block of each player color stuck into one of the cube's holes. (In a two-player game, each player controls two colors, but at the start of play they secretly choose one of those colors to be their scoring color, with the other color serving only as a blocking mechanism.) Each player has a matching colored flag that sticks out of their block.

On a turn, a player removes their flag from its current location, adds one cube of their color to the side of any of their blocks (where such a move can be made), then they "grow" their color by adding two blocks in a straight line from the block they just added, crawling around corners and covering other players' blocks if needed. To end your turn, plant your flag in one of your final blocks, ideally blocking where someone else might like to play while also preserving future ground in which you can play.

Once all the blocks have been placed, you calculate your score by looking at the structure from all four surrounding sides, as well as from the top, and counting each unblocked square of your color that is visible. Thus, if you plant a block high up on the cube, you can possibly score 5 points for it since it would be seen from all sides and the top. Climb high, and block others from blocking you!