Set collection

Illumination

Illumination is a game of Mad Medieval Monks and Illuminated Manuscripts.

You and your opponent are monks competing to become the new head of the Scriptorium. You do so by illuminating manuscripts with elaborate religious artwork. But not all is as peaceful as it once was! Possessed with eccentric enthusiasm, one of you has turned from the reverent to the irreverent by scrawling demons instead of angels and by painting fierce dragons instead of noble knights. Who will become the new master of the Scriptorium? Will it be the monk who reverently illuminates the page with monks, dogs, knights and angels; or the irreverent monk who whimsically draws the forces of rabbit, squirrel, dragon and demon? Play Illumination to find out!

OBJECT

Each turn, players create illuminations in three Books by placing one full row or column of tiles of their choice from their Player mat. With careful placement, players collect Coins that allow them to perform special actions or purchase Scriptorium cards. By placing tiles next to others of matching color, players collect Ritual tokens to score points at the Ritual stations in the Monastery when they are occupied by the Abbot.

As tiles are placed in Books, conflicts are set in motion: Angels wrestle with Demons, Knights skirmish with Dragons, Monks contend with Rabbits, and Dogs struggle with Squirrels. These conflicts are resolved only when they are bounded on all sides. Then, the player with more tiles on their side wins the
Bounded Battle, flips the losing side’s tiles facedown, and places their Marker on the matching Battle card.

When the game ends, players score points for the Rituals recorded on the Monastery mat and 1 point for each of their faceup Illumination tiles in each Book. Players also score points for placing more Markers on Battle cards and for defeated factions that match their Crusade card. The player with more points wins!

-description from publisher

Dungeon Decorators

From time beyond memory, a great evil overlord has plagued the land, his ruthless cruelty matched only by his ruthlessly poor decorating taste. That evil overlord has died, and numerous pretenders are vying to take over his throne. And everyone knows that the first step on the journey to becoming a legendary evil boss is to set up a nefarious lair.

That’s where you come in. You are a dungeon decorator who specializes in setting up cozy underground spaces with just the right “lair-y” feel for your clients. You will compete against your opponents to build the best dungeon with all the right accoutrements, so that your villainous clients can move in, feel at home, and get right down to evilling.

Dungeon Decorators is a competitive “light euro” tile-drafting strategy game for 2 to 4 players. Select tiles that give you the right combination of chilling chambers, harrowing hallways and dire decorations, then play goal cards to score points. The player who scores the most points achieves victory by impressing the client and setting them on their path to becoming the next legendary evil!

—description from the publisher

Taco Bell Party Pack Card Game

In Taco Bell Party Pack Card Game, players gather various kinds of Taco Bell menu items, including crunchy tacos, bean burritos and Freezes, in an attempt to feed a crew of Taco Bell fans. Each member of a player's crew comes with specific cravings that need to be sated and doing so earns crave chips — tokens that look like tortilla chips and that have a surprise amount of points to reveal at the end of the game. Players can also use "sauce cards" to help snag food items and win.

Amul

The city of Amul was one of the largest centers of international trade in ancient times and an important transit point on the Great Silk Road. The prosperity of this splendid city of merchants peaked after Arabian conquest in the 10th century and it was destroyed by the Mongols in 1220.

Amul, originally announced as Silk Road, is a card game of bustling bazaars for up to eight aspiring merchants. In Amul, each player is a striving merchant, competing for wealth and success. The creative card drafting mechanism caters to swift and simultaneous gameplay, keeping all players constantly engaged.

Draft cards from the market to collect goods and valuables, hire guards, assemble caravans, and make contracts with traders. Manage your hand effectively as only certain cards can be played to the table for scoring, while others must be in your hand for optimal end game scoring.

Amul features fast and engaging gameplay, as well as beautiful artwork.

—description from the publisher

AWARDS & HONORS
Adult Games of the Year Guldbrikken 2019 Nominee
https://www.guldbrikken.dk/nyheder/nominerede-til-arets-voksenspil

Subastral

We need only lower our gaze from the stellar night skies to the planet below to see that beauty surrounds us! The biomes of planet Earth are as diverse and wondrous as the living creatures that populate them, and ideally you'll see more than your fair share of them in the strategic card game Subastral.

In the game, you collect cards that represent your notes on eight different biomes: subtropical desert, savanna, tropical rainforest, chaparral, temperate grassland, temperate forest, taiga, and arctic tundra. You start the game with three random cards in hand; each card depicts one of the eight biome types and is numbered 1-6. Eight cards are placed onto six clouds in the center of the table, with the deck to the left of the #1 cloud and a sun card to the right of #6.

On a turn, play a card from your hand onto the matching numbered cloud, then collect any pile of your choice to the left or right of the pile on which you played. If you choose a cloud to the left toward the deck, you add the cards on that cloud to your hand, then draw an additional card from the deck and add it to your hand. If you choose to the right toward the sun, you add those cards to your "journal", which is your collection of cards. Cards from the same biome go in the same pile, and you build piles from left to right in your journal as you collect cards from new biomes, with those piles being numbered 1-8. To end your turn, you draw a card from the deck to fill the empty cloud space.

When you hit the "game end" card in the deck, complete the round, then play one additional round. Each player then scores for their journal in two ways: Score for your two biomes that have the most cards, with each card in those biomes worth as many points as the number of the pile. (In other words, whatever two biomes you start collecting last, you want to collect a lot of them since those cards will be worth the most points.) Next, you remove one card from each biome left to right until you hit an empty space or run out of biomes; the set is worth 1-36 points depending on the number of cards in it. Then you create another set collecting cards from left to right, etc. until your leftmost biome is empty. Whoever has scored the most points wins!

Will your journal of research notes on the planet's biomes be deep and diverse enough to stand out amongst your peers?