Modular Board

Bites

New version of the Spiel des Jahres Recommended Big Points with a new theme, more engaging components, and rule tweak cards to make sure every play is different.

Four page illustrated rulebook. 20min play time. Highly interactive with no direct conflict.

Players move ants along a trail and collect food as they go. However, the value of that food depends on how the other ants move.

Shared incentives mean you are always trying to figure out what the other players are up to. Variable "rules cards" tweak the rules to every game so that each play is fresh.

During setup, a trail of food is laid out. On each player's turn, they can move any ant to the next food in the trail that matches their color (red ant to apple, purple ant to grapes, etc). Then the player takes the food token directly in front of or behind the ant, saving it to score at the end of the game.

However, players don't know for sure how much the food is going to be worth until the matching ant makes it to the ant hill at the end of the trail. This creates shared incentives as players work together to advance some ants and hold others back.

Along the way players also have the chance to pick up chocolate, which can be turned into special actions, and wine, which provides a way to score bonus points.

There are four decks of cards that define the rules for the game. Each game, one card is chosen from each deck to provide a unqiue combination. Players have to adapt their strategy to the actions the other players are taking and the unique rules for this game. The "rule decks" are:

Ant Hill - Food tokens are worth more points if the matching ant gets to the hill FIRST. Or, food tokens are worth more points if the matching ants get to the ant hill LAST.
Wine - The wine tokens have a different way of scoring in every game.
Chocolate - The chocolate tokens provide a different special power in every game. And, the best way to use that power will change based on the other special rules in play.
Variant - One special rule that applies to this game which offers an extra twist.

Your actions will change the incentives for the other players. Can you manage these cascading effects to collect the most valuable food collection?

Cosmoctopus

Welcome, devotees! The celestial gaze of the Great Inky One falls upon you; do you have what it takes to be the most dedicated follower?

Cosmoctopus is an engine-building, tentacle-gathering board game for 1 to 4 devotees. Guide Cosmoctopus through the Inky Realm, a flexible configuration of tiles, to gather resources and obtain powerful cards that represent relics, scripture, hallucinations and constellations. Harness the power of these bizarre objects and experiences, craft potent card combinations and be the first to gain 8 tentacles to win!

Your turns are simple; the game’s excitement and depth lie in working out how best to use an ever-powerful hand of cards. Unlike some other engine-builders, you’ll be straight into the fun, upgrading your engine from turn one. With variable setup, easy ways to alter difficulty and optional solo and co-operative modes, Cosmoctopus offers a versatile tabletop experience, whatever your gaming tastes.

—description from the publisher

DungeonQuest (Third Edition)

DungeonQuest is a re-imagining of the classic board game of dungeon exploration for 1-4 players. Set in the vibrant fantasy realm of Terrinoth (first popularized by Runebound), DungeonQuest retains the peril, tension, and brutality of the beloved original game while updating both mechanical and thematic elements. Players take on the roles of courageous (or foolish) heroes willing to brave the legendary dangers of Dragonfire Dungeon. Fortune awaits those able to venture into the dragon’s lair...

Legends say that the doors of Dragonfire Dungeon open every sunrise, welcoming brave adventurers into its depths. But once the sun sets, the doors close and seal the fates of those who lingered too long. Only a few have ever returned from Dragonfire Dungeon, and those who have usually come back near death. But they return as heroes nonetheless.

In DungeonQuest, players must guide their heroes through the twisting halls of Dragonfire Dungeon in pursuit of unimaginable riches hoarded by the Dragonlord Kalladra. Whoever can amass the most wealth and make it out of the dungeon before the closing of the doors seals their doom will emerge victorious. However, merely surviving the harrowing dungeon is a feat all its own...

While many similar games rely on a player to control the machinations of the dungeon, in DungeonQuest the dungeon essentially runs itself. No one at the table knows what lies around the corner, creating a new play experience every time. Additionally, DungeonQuest also includes rules for solo play, so you can even challenge Kalladra’s keep on your own!

Great riches and everlasting glory await if you can survive Dragonfire Dungeon. The Dragonlord Kalladra has challenged all heroes of Terrinoth to test themselves against the most dangerous dungeon in all the realms.

Dare you face the dragon’s challenge?

Horizons of Spirit Island

Horizons of Spirit Island features the core mechanisms of Spirit Island, but features a new double-sided game board with a streamlined set-up, punchboard components, and five new Spirits designed to be ideal for those playing a Spirit Island game for the first time. These new Spirits are compatible with all existing Spirit Island components, but to play with expansions like Jagged Earth, you would need a copy of Spirit Island itself.

Roller Coaster Rush

Welcome to Roller Coaster Rush, a coaster-building game with oodles of kinetic fun! Your goal is to design and construct the best roller coaster for your investors' theme park! At the start of each game, you design a model coaster using the blueprints you have available. During the game, you'll attempt to actually construct your model by winning auctions for the track pieces you used in your design.

If you lose an auction on one of your own blueprints, you'll have to take that track out of your coaster - but if you win someone else's blueprints you'll get to add a new track to make your coaster bigger and better. Along the way, you can demo your model coaster for investors to see how well it works and earn some extra money for auctions.

At the end of the game you get to unveil your fully constructed roller coaster and run it for the public. You earn victory points based on how far your marble makes it down the track. The player with the most points wins!

—description from the designer